Friday, 24 July 2015

Quickstudies #13

 Getting back to quickpaints after a busy time working on forest heart. 30 minutes each. Happy to see some progress here :)
Edit: added this one. Took about an hour
 And this one. For a friends birthday. This one took longer. Got stuck on the hair for a bit. About 4 hours


Tuesday, 21 July 2015

Forest heart concepts and paintover

 Over the past months I've been working on a game called forest heart. The work I do for it is often internal and I can't show it around. Yesterday we had a promotional update and these paintings of mine were used. Happy to finally show some of it.




I can't say much more about what is going on since that hasn't been made public yet.
More about the game here and here



Tuesday, 30 June 2015

A kids trust

Finished dragon age inquisition last week and was inspired by some of the landscapes. Decided to study it and it got out of hand. Worked on it more and more until I was happy with it. Trees!
 Different version

Thursday, 11 June 2015

My girlfriend turned into the moon

More avatar stuff and a quick lighting study

Saturday, 30 May 2015

doodling #1

They're busy times but I try to draw doodle and sketch whenever I can. So here are some character doodles I did on tablet

Monday, 11 May 2015

Match 3 redesign

Got an assessment from a game studio to redesign a game for them.
I had 5 days to crank out a new design for one of their old match 3 games. This is what I ended up with.

Waffles!

Tuesday, 5 May 2015

Warming up

My warming up for today. (see what I did there? :) )

Done in about an hour. Quick thing that turned out nice I think. 

Tuesday, 28 April 2015

The figure

Doing some recreational drawing with no specific thing to learn. Just having fun

Friday, 24 April 2015

Gamehouse assignment

So I got this assignment from Gamehouse two weeks back. (Hi guys from Gamehouse!)
Since it's a bit of a departure from what style I usually have I figured it'd be good to document the steps I took to get there.

First piece is a loading scene. Wherein the game could load and set a scene at the same time. 
1. preliminary sketches. Trying to figure out what pose works best for what is asked. It's a scene with a customer and a shopkeeper fitting clothes. With this sketch I thought it was focused too much on the thing that looks like a tail. (was trying to create a unique piece of clothing)
2. I changed the pose to the customer holding her dress and looking at it a bit unsure. Also starting to play with values.
3. Adding color. At this step I realised I wasn't going to get the style I wanted with this technique. This is something I often use to get started.
4. Lowered the opacity on what I had, started sketching over it with simple shapes. Something I should have started with.
5. Colors and values right off the bat. No silly layering, Had some issues getting the eyes right since it's something I've never done before. Also notice the face of the shopkeeper is pretty meh.
6. Here I start to add proper shading and a background. I also changed the shopkeepers shoes to be a bit more glamourous.
7. Added lighting effects, detail and textures. I quite like how this all turned out.


Another piece they asked for was a gameplay scene. A fashion store.
1. This is my first sketch/mood piece. I was aiming for a morning sunlight type of deal. Very simple and much much too small. I was thinking of a bridal shop at first which is really intimate. But I figured that wouldn't support their gameplay. So I expanded it and added a bunch more.  Also it was too dark. Their games are really saturated and colorful.
2. Switched around with furniture and when I was happy with that added simple shapes to it all. Notice that I kept the idea I had at the beginning. This is my base. No lighting or details yet.
3. Adding lighting and more detail. More background stuff
4. Adding clothing, things to sell and I started texturing some.
5. Adding even more detail, little things, textures and finishing the look. This is the full picture. Hopefully a place people would spend a lot of game time in.

Long piece of text this time. Hope it's appreciated nonetheless :)

Wednesday, 15 April 2015

Arnoub the adventurer

Something I made when experimenting with different styles and techniques.
My Tunesian friend lovingly named him Arnoub.

Saturday, 28 March 2015

Spontaneous portrait

Spontaneous portrait. I found something online and was captivated by it. Decided to draw it and took it further than I planned. Quite like how this came out!

Animation character design

A while back I was asked by Recall multimedia to do a bunch of characters that would be used for animation purposes. Commercials, shorts, infomercials etc.

Made this quick and short comp for them as an extra. I made them quite a bunch of different clothing sets, hair and face sets, and some props.



Tuesday, 17 March 2015

Loose and tight

Doing some self exploration alternating between a fast and loose way of doing a study and on the other side doing a very tight and solid sci fi scene. The latter is a work in progress so that will come along as I go

Also getting back to doing daily movie still studies!

Saturday, 28 February 2015

Forest heart look study

I've been working on a game for a while called Forest heart under Green dot games. Just got permission to publish these studies I did for it. These were done rather quickly since it's now mainly about the look and feel of the different playable areas.




Saturday, 14 February 2015

You forgot what?!

Little quick thing I made for a draw the movie thing on whatthemovie


Theme is valentines day.
Mr incredible forgot to book a restaurant or something :)

Friday, 13 February 2015

Serenity polish


One of my earliest works is still one of my favourites. Made from the heart and done with much naive passion. I wanted this in my portfolio but it didn't fit the quality of the rest of my work. High time to polish it up :)

Old version

Monday, 9 February 2015

Always on the move

Original 3 characters
Newly polished ( Man I hope this caption isn't necessary to see that haha) 
I'm polishing up on my old work. Maybe you remember these characters. Decided to see what I had learned and I wanted to strenghten up my portfolio. 

If you look at the earlier renditions it's much less detailed and also pretty shitty lightingwise. Especially the middle knight.

I've learned not to exaggerate too much in colors and to use subtle hue or value changes to keep the lighting solid. Glad to see this progress.

More is coming!  

Monday, 26 January 2015

The dinged up snowglobe

David: "I just wanted to give you this, I picked it up at a yard sale in plymouth and I thought you'd really like it.
It's a little dinged up and it's missing a few steps but.. "
Millie: "I love it!"
David: "You do..?"
Millie "I do"

This scene from the movie jumper always stuck with me and I decided to draw it.
I actually wanted to do more detail but I just can't find the time right now so I'll have to come back to it later.

Saturday, 24 January 2015

The light packer.

A quick little thing I did in between projects. My schedule is quite tight (which I generally dislike) so I don't have time to do more studies. I have got more on the way but time will tell when I have time to finish.

Tuesday, 13 January 2015

Doing exploration sketches

Doing some exploration sketches to work out a look I want for a short story.
A story about a boy going on an adventure with his dad and finding something special. More to follow!